Tech Arts is kind of a dinosaur in the bishoujo game business with several brands under it. Quite a lot of games were made with a tool internally called SceneMaker and are shipped with a runtime called ScenePlayer (the executable is usually named splayer.exe). Someone already made a plug-in for the graphics viewer “Susie” but […]


While answering a small question regarding the scripting format used by “SHUFFLE!”, I stumbled across a small image-viewer that I still had lying around and never published. Simply associate the GPD files with it to open them in the viewer. For reference, my unpacker for the PAC files can be found here and if you […]


I built a small tool for Krita to create comic pages with cutting marks and layouts to start with, similar to what Clip Studio Paint EX gives you. It allows you to set the paper size that’s printed on, the bind (finish) size, the bleed width, the resolution and the orientation. It then generates a […]


More than ten years ago I patched SDL 1.2 to prevent applications and games from grabbing all input by swapping the SDL_FULLSCREEN flag with SDL_NOFRAME to give a borderless (fullscreen) window that is still managed by the window-manager, to give access to task switching, volume control etc. (details can be found here). There is actually […]


I wrote a small script to make the usage of Krita source builds more comfortable for me on Ubuntu. It might be interesting for others as well, so I decided to share it. Along with the script comes a menu entry for it with file associations for all file types that Krita supports (kra, ora, […]


I created some thumbnailers for Krita (.kra), Gimp (.xcf), OpenRaster (.ora) and Adobe Photoshop (.psd) files and added them to my Ubuntu PPA as the package mmolch-thumbnailers. They use xcf2png, unzip and imagemagick behind the scenes and are used by most GTK based file managers (Nautilus, Nemo, PCManFM etc.) You can use the following line […]


I recently needed a JSON implementation to serve as a transport layer for RPC for a project I am working on at the moment and JSON.net doesn’t work with the Mono-version that comes bundled with Unity and would be absolute overkill for my purposes. So I wrote my own small JSON “library”. Well, calling it […]


GEncfsM 1.8.9 is quite an amazing update when comparing to 1.8.8 and has some really nice additions and lots of bug-fixes. It is now possible to save the password in the keyring when creating stashes and it allows persistent mount directories. Also does it now show a notification when un-mounting fails (if notify-send is installed), […]


I use this script to compile Qt-Projects on Linux through wine. When executed without any arguments it spawns a shell that has the most important build-commands wrapped to call the ones installed in wine. windev


This small script generates a small Qt project and compiles / executes the target executable. qtrun


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